Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
Sunday, 6 January 2013
Pyro Fx Volcano
Started going through the Pyro FX Volcano tutorial from the Sidefx site. Render view above and the scene view below. Using the Volcano quick start it's really easy to get going and the the tutorial gives some great insight on how to alter the look and control the outcome.
Wednesday, 2 January 2013
Plant Pot Modelling and Textures
Quick update.
I've been working on the Plant Pot, found that the modelling hasn't been as hard to translate from 3DS max to Houdini. I haven't follow the tutorial to the letter, as I have used some basic materials and not imported textures.
With the soil added
Some basic leaves added as well. I plan to crack on with the Counting Frame tomorrow and based on today, should be able to get it finished in a day. Then onto something that could be more in-depth by looking at dynamics and pyro.
I've been working on the Plant Pot, found that the modelling hasn't been as hard to translate from 3DS max to Houdini. I haven't follow the tutorial to the letter, as I have used some basic materials and not imported textures.
With the soil added
Sunday, 30 December 2012
Pot Plant Work In Progess
A quick update I've been do some basic poly modelling following the Pot Plant tutorial (See the link in past post)
Here is a quick screen grab, as a long time 3DS Max user (10 years +) the change is a bit strange at first but I think I've started looking at the node tree for poly modelling as some where between the Stack and an infinite history. I'm not sure yet if I could make the move over to using just Houdini and from all the blogs and industry posts I read maybe I will take another journey into Maya.
Keep watching this space !
Here is a quick screen grab, as a long time 3DS Max user (10 years +) the change is a bit strange at first but I think I've started looking at the node tree for poly modelling as some where between the Stack and an infinite history. I'm not sure yet if I could make the move over to using just Houdini and from all the blogs and industry posts I read maybe I will take another journey into Maya.
Keep watching this space !
Subscribe to:
Posts (Atom)