Hi all,
As in the past post I've been super busy which I guess can only be a good thing, currently doing three jobs - part time lecturer at the University of Teesside teaching Games Art, mostly 3dsMax and UDK. Secondly doing a range of online tutorials for games-dev.com - UDK materials and the power of the editor. Lastly modelling game assets for a company based out of Dallas.
So with all that not had as much time as I would have liked to continue practicing Houdini, I'm still sure that it is one of the more powerful 3d tools on the market and I'm sure as games continue to be made in shorter amounts of time for less money companies will look to using the power of the procedural pipeline. I'd love to get to the point where I can help teacher the students to use it to improve they workflow that would be great. With the summer break soon coming up - I plan to do more please stay tuned and I hope to do more updates soon.
Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts
Sunday, 14 April 2013
Thursday, 17 January 2013
Counting Frame
Counting Frame tutorial completed, very simple modelling but with some great controls to allow easy altering. Should be able to use much of the process for future projects.
See this to follow along yourself Adrian Lazar's Counting Frame
http://vimeo.com/36617637
Wednesday, 2 January 2013
Plant Pot Modelling and Textures
Quick update.
I've been working on the Plant Pot, found that the modelling hasn't been as hard to translate from 3DS max to Houdini. I haven't follow the tutorial to the letter, as I have used some basic materials and not imported textures.
With the soil added
Some basic leaves added as well. I plan to crack on with the Counting Frame tomorrow and based on today, should be able to get it finished in a day. Then onto something that could be more in-depth by looking at dynamics and pyro.
I've been working on the Plant Pot, found that the modelling hasn't been as hard to translate from 3DS max to Houdini. I haven't follow the tutorial to the letter, as I have used some basic materials and not imported textures.
With the soil added
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