Hi all,
As in the past post I've been super busy which I guess can only be a good thing, currently doing three jobs - part time lecturer at the University of Teesside teaching Games Art, mostly 3dsMax and UDK. Secondly doing a range of online tutorials for games-dev.com - UDK materials and the power of the editor. Lastly modelling game assets for a company based out of Dallas.
So with all that not had as much time as I would have liked to continue practicing Houdini, I'm still sure that it is one of the more powerful 3d tools on the market and I'm sure as games continue to be made in shorter amounts of time for less money companies will look to using the power of the procedural pipeline. I'd love to get to the point where I can help teacher the students to use it to improve they workflow that would be great. With the summer break soon coming up - I plan to do more please stay tuned and I hope to do more updates soon.
Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Sunday, 14 April 2013
Friday, 8 February 2013
Updating Portfolio
Hi everyone, had a busy couple of weeks trying to update the look of my portfolio.
I've still been busy working away with Houdini found some amazing work done using Houdini as the procedural work flow tool to build levels for the Unreal Engine, this is as I see it one of the ways in which companies in the games industry will need to improve and take on-board if they wish to continue making great games and keeping the product times low.
View my portfolio at
http://www.jameswhatling.me.uk
I've still been busy working away with Houdini found some amazing work done using Houdini as the procedural work flow tool to build levels for the Unreal Engine, this is as I see it one of the ways in which companies in the games industry will need to improve and take on-board if they wish to continue making great games and keeping the product times low.
View my portfolio at
http://www.jameswhatling.me.uk
Sunday, 30 December 2012
Pot Plant Work In Progess
A quick update I've been do some basic poly modelling following the Pot Plant tutorial (See the link in past post)
Here is a quick screen grab, as a long time 3DS Max user (10 years +) the change is a bit strange at first but I think I've started looking at the node tree for poly modelling as some where between the Stack and an infinite history. I'm not sure yet if I could make the move over to using just Houdini and from all the blogs and industry posts I read maybe I will take another journey into Maya.
Keep watching this space !
Here is a quick screen grab, as a long time 3DS Max user (10 years +) the change is a bit strange at first but I think I've started looking at the node tree for poly modelling as some where between the Stack and an infinite history. I'm not sure yet if I could make the move over to using just Houdini and from all the blogs and industry posts I read maybe I will take another journey into Maya.
Keep watching this space !
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